AI Insights · Timothy · April 2022
Top 5 Dynamic Games Performance on Unified Platform in Uruguay Q1 2022
Discover the performance trends of the top 5 dynamic games in Uruguay for Q1 2022, including weekly downloads, revenue, and active users.
In the first quarter of 2022, the top 5 dynamic games on the unified platform in Uruguay showed varied performance trends in terms of downloads, revenue, and active users. Here’s a detailed look at how each game fared during this period, based on data from Sensor Tower.
Roblox experienced a revenue peak of approximately $8.1K at the end of December, followed by a general decline, ending the quarter at around $3.9K. Weekly downloads fluctuated, peaking at 4.8K in the week of January 24 before settling around 3.9K by the end of March. Active users also saw a slight decline from 227.8K at the start of the quarter to 215.2K by the end.
Lords Mobile: Last Rise of Qin saw a significant revenue spike to $7.9K in the week of January 31, with another notable increase to $7.4K in the last week of February. Weekly downloads remained relatively stable, averaging around 2.8K, with a slight drop to 2.5K towards the end of March. Active users showed a steady increase, peaking at 8.6K in the last week of February.
Gardenscapes maintained a consistent revenue trend, ending the quarter with a peak of $3.9K in the last week of March. Downloads started at 586 and saw a rise to 1.3K by January 24, then fluctuated around 800 towards the end of the quarter. Active users decreased from 18.8K at the beginning of the quarter to 16.4K by March 28.
Homescapes had a revenue peak of approximately $3.8K in the week of January 31, followed by a gradual decline, closing the quarter at about $2.4K. Downloads peaked at 3.1K in mid-January and settled around 1.9K by the end of March. Active users saw a general decline from 37K at the start to 33.4K by the end of the quarter.
Evony demonstrated a steady revenue trend, peaking at $3.7K in the last week of March. Weekly downloads were relatively stable, peaking at 2.3K in late January and ending around 1.9K. Active users saw a slight increase from 2.1K at the start of the quarter to 2.9K by the end.
For more detailed insights and data, visit Sensor Tower.